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Allen J. Kapusta posted a discussionCreated by Uki Dominque Lucas Mar 2, 2010 at 11:07pm. Last updated by Uki Dominque Lucas Apr 6, 2011.
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99.9% Of New Mobile Malware Targets Android Phones
Mashable In fact, 99.9% of new mobile malware detected in the first quarter of 2013 is designed to hit Android phones, according to a new report released by online security firm Kaspersky Lab. The vast majority of those are trojan viruses, a type of virus that, ... Growing mobile malware threat swirls (mostly) around Android |
Social Times |
Drive on Android scans receipts, adds Cards
CNET Drive on Android scans receipts, adds Cards. Receipt scanning and a new interface, heavily influenced from the Cards look of Google Glass and Google Now, greet you in an update to Google Drive for Android. Seth Rosenblatt. by Seth Rosenblatt. May 22 ... Google Revamps Drive for Android, Adds Document 'Scan' Function Google Drive App For Android Gets Card-Style Redesign, Document Scanner ... Google Drive for Android updated with card UI and refined scanner function Mobile - - |
Business Insider |
HP's PC Sales Crashed 20% And Now Meg Whitman Is Distancing Herself From ...
Business Insider On Wednesday, during a conference call with Wall Street analysts, Whitman played up HP's non-Windows devices every chance she got: the $339 Pavilion 14 Chromebook laptop launched in February, and the $169 Slate 7 Android tablet launched last month ... |

Folks who ordered an HTC One direct from HTC earlier this year will want to check their inbox, as there could be $25 worth of Google Play credit there waiting. Component shortages and supply issues caused a slight delay for shipping the first round of HTC One phones, and while all that seems to have been corrected, HTC still wants to compensate folks for the delay.
If your order falls under the umbrella (it seems like orders placed the first day or two are getting reviewed) you'll get a code worth $25 credit to spend in Google Play. No muss, no fuss. Thanks, HTC!

The Ottawa International Game Conference kicks off in just about a week. If you're not familiar, the three-day conference takes place May 29th-31st and features new innovations and trends in the Canadian gaming industry and will host speakers all across the board including, Anders Jeppsson, Global Head of Gaming at BlackBerry. Mobile Nations own gaming geek Simon Sage will be on site to take in all the news from the conference including speakers, developers, panels and more.

LG announced a new waterproof phone today, the Optimus GJ. They certainly weren't very subtle either, as they had girls presenting the phone in bikinis. It differs from past waterproof devices because this one is high-end. The specs are as follows:
LG is getting more ambitious with their waterproof devices and are hitting the Taiwanese market first. It will cost $17,990 Taiwanese dollars, which is approximately $600 USD. No word yet on when or if the Optimus GJ will go to other markets.
Source: unwiredview
A key focus of Google Wallet is to simplify commerce for merchants and shoppers; for over a year now, consumers on Google Play have been using Wallet to make their purchases, to the benefit of the entire ecosystem. Helping merchants benefit from the growing consumer adoption of mobile commerce is where we believe we can make the most impact. And that’s why today we're focusing our efforts on the new Google Wallet Merchant Center and retiring Google Checkout over the next six months.
Most Google Play apps developers will seamlessly transition to the Wallet Merchant Center, which provides new reporting and analytics features and much more. A small number of Google Play developers, however, will see some changes:
If you sell apps or in-app products in Google Play, you’ll soon have access to the new Wallet Merchant Center. Watch for an email notifying you that that it’s now available to you. We expect to transition all merchants to the Wallet Merchant Center over the next several weeks.
We invite you to join us for our live merchant webinar on May 23, 2013 at 10AM PDT to learn more and ask any outstanding questions. As always, feel free to contact us at any time during this transition. Finally, be sure to check out the exciting updates launched last week at Google I/O (including Instant Buy and Wallet Objects) and stay tuned for more great developer features coming soon!
Posted by Ellie Powers, Google Play team

This week at I/O, we were excited to announce some updates to Google Play to help you optimize your business on Google Play: to help you take control of your app publishing, gain insight into your users, and expand your app’s success globally.
Many of you have invested in making great tablet experiences for your users, and we want to ensure that that work pays off and that users are able to discover great apps for their tablets. This week, the Google Play store began providing a view of our top charts highlighting apps which have been designed for tablets according to our tablet app quality checklist.
Be sure you don’t miss out! Check that your app’s optimization tips say that your app is designed for tablets, and upload tablet screenshots for 7” and 10” tablets.
We have introduced support for beta testing and staged rollouts so that you can get feedback on your new app or app update early in its development and make sure your users are happy with the results. You can test two different versions on two different groups at the same time, such as testing a newer version with your employees first, and a more mature version with a group of external testers.
The beta testing is private on Google Play, and you can specify who gets these versions by adding Google Groups and Google+ Communities. Users give you feedback privately rather than through public reviews. When you’re satisfied that your new version is ready, you can now do a staged rollout to a percentage of your userbase. To give you more flexibility in light of beta testing and help get your whole team involved in the Developer Console, we will soon launch additional access controls.
We’re collaborating with Google's internationalization team to make translating your app into new languages easier than ever. You can purchase professional translations of your apps from independent providers through the Google Play Developer Console. You can upload the strings you want translated, select the languages you want to translate into, and select your translation vendor based on time and price. If you’re interested in translating your apps with this feature, sign up to be a part of the preview in the Developer Console today on the APK page.
The new optimization tips for localization will help you identify new potential opportunities for global expansion based on popular languages for your app’s users and category. To fully localize your app into a language, you need to translate the strings in an APK, translate your Google Play store listing, and upload localized graphics. The optimization tips will also let you know if you’re missing any of these pieces.
Getting better revenue and engagement data has been another key developer request, as developers told us that they check their revenue and stats constantly. New revenue charts in the Developer Console allow you to see your app’s daily revenue and summary figures, and you can filter the data by country. Coming soon, Google Play and Google Analytics are teaming up to bring you better insight into your users. Google Analytics will start showing Google Play views and installs for each campaign, while Google Play will show Google Analytics engagement metrics.
For those of you using in-app billing, we’ve heard your feedback and made some improvements to reduce your development time and costs. Your test accounts will now able to make in-app test purchases without those transactions actually being charged, but everything else works the same as it would for a real user.
In a few weeks, we will launch a new Order Status API, which allows you to verify the status of an in-app order from your servers. We will also be launching a tool for automating downloads of financial reports. Finally, the new Google Wallet Merchant Center is continuing to roll out with enhanced reporting, additional analytics and many other enhancements.
You'll soon be able to offer apps to schools through Google Play for Education, which launches later this year to K-12 schools in the United States. This online destination will allow schools to discover, purchase, and distribute apps to their students. Visit developer.android.com/edu to get started creating or optimizing your apps for schools today.

Some of the most exciting Android announcements at Google I/O this year are part of our latest Google Play services release, version 3.1.
The new version brings you Google Play games services, part of a new cloud-integrated platform for social gaming based on Google+ identity. Also included are location-based services that make it easier to build efficient location-aware apps. For apps using the popular Google Cloud Messaging platform, you can now take advantage of XMPP messaging and easier setup. Finally, Cross-Platform Single Sign On for Google+ Sign-In is now available to your apps.
You can get started using these APIs and services right away—Google Play services 3.1 is already rolling out to Android devices across the world, with support reaching all the way back to Froyo.
Games are always popular with Android developers, and the announcement of Google Play game services raised the volume even more.
Google Play games services lets you make your games more social, with achievements, leaderboards, and multiplayer, and they help you extend your user’s games across multiple devices by storing game saves and settings in the cloud.
Several great Android games are already using these new game services, including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.
You can take advantage of the new services right away using the games services SDK included in Google Play services. For all the details, check out the Google Play games services documentation.

If you build location-aware Android apps, you’ll want to check out the new location APIs. They make it easy to build accurate, fast, and efficient apps, with new contextual features.
The Fused Location Provider intelligently manages the underlying location technology and gives you the best location according to your needs. We’ve simplified the location APIs and completely rewritten our location algorithm to make location more accurate, flexible and use less battery.
Using the new geofencing API, your app can set up geographic boundaries around specific locations and then receive notifications when the user enters or leaves those areas.
With apps becoming increasingly contextual, understanding what the user is doing is critical to surfacing the right content. A new activity recognition API makes it easy to check the the user’s current activity — still, walking, cycling, and in-vehicle — with very efficient use of the battery. We use low-power sensors and machine-learning classifiers to recognize the activity, giving you both both high accuracy and low battery usage.
To learn more, head over to our training classes at Making Your App Location Aware or dive directly into the reference docs.
We’ve added APIs to make it easier to set up GCM in your apps, and in the service itself we’ve added new messaging capabilities for your apps to use.
A new registration API lets your app register with the service using a single method call and begin receiving messages as soon as the call returns.
If you’d like to try out CCS messaging or the User Notifications API, please sign up for early access.
In the GCM service itself we’ve added support for messaging over XMPP with the new GCM Cloud Connection Server (CCS). Your servers now have a persistent connection over which to send large numbers of messages, very quickly, and with no overhead. New APIs in Google Play services let apps send messages back upstream to third-party servers using CCS, without needing to manage network connections. This helps keep battery and data usage to a minimum.
Also new in the GCM service is a User Notifications API. This new API lets you synchronize notifications across a user’s multiple devices — when the user dismisses a notification on one device, the notification disappears automatically from all the other devices. To get started with GCM, head over to the developer documentation.
Many people use apps on multiple devices throughout the day, switching between their laptops, tablets, and mobile devices. After signing-in to an app on one device, it’s natural that when they pick up a different device and use the same app, they would expect to be signed in there as well.
To help you provide this kind of seamless transition between platforms and stay connected with users across devices, we’re adding Cross-Platform Single Sign On to our Google+ Sign-In capabilities.
If your app is already using Google+ Sign-In, you’ve already got support for Cross-Platform Single Sign On. This feature will be enabled automatically over the coming days.
Cross-Platform Single Sign On gives you a great way to build longer-running, cross-platform user experiences, and it dovetails perfectly with the new Google Play games services for bridging game state across devices using the cloud.
To learn more about Google+ Sign-In, check out http://developers.google.com/+.
Google Play Services is our platform for offering you better integration with Google products, and providing new capabilities to use within your apps. To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.
mobile platform think-tank and development team organized by Uki D. Lucas
Group of entrepreneurs and developers specializing in creating Android (as well as tablet, iPhone, Blackberry) applications.
TBD
LINKS:
© 2013 Created by Uki Dominque Lucas.