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Light Flow Update Teases New Version of Android, May Require Persistent ...
Now that Google I/O is over with and a potential Android 4.3 release date is in the wild, the hypebeasting of features will undoubtedly start to pick up. The first to kick off the fun is one of our favorite apps, Light Flow. For those not familiar ...
Gmail And The Stock Android Email App Combined Have Over 100M Mobile Users
Google's Vikram Aggarwal, a software engineer working on the Android platform, revealed today that Gmail and Email, the native Android client that still ships on Android devices as well, now has a combined user base of more than 100 million across the ...
How To Turn Your Android Phone Into A Gaming Powerhouse - Kotaku
Google discusses the future of Android in its annual fireside chat
[Google I/O] 53-Minute Android Developer Tools Session Video Shows ...
Google Play Game Services Is Just What Android Needs, but Who Will Use It?
Out of all the things Google announced at its I/O developer conference this week, Google Play Game Services is the one new product I started using right away. Think of it as the Google equivalent of Xbox Live. For games that support it, the service ...
Google Play Games Feature Badges For Multiplayer, Achievements, And ...
Speaking on one of the countless Google Developers Live talks at Google I/O, one of the creators of Google Now Baris Gultekin explained how select partners will get better access to Google Now going forward. When commenting on how Now can offer more useful information to users, Gultekin announced that certain Google partners will now be able to use mark up tools to put flags in emails that will get them directly noticed by Google Now. Similarly to the way Gmail currently looks for flight numbers, package shipment confirmations and hotel reservations, select third parties can now alert Gmail to look specifically at its email and find the relevant information to then push to Google Now.
Gultekin didn't mention any specific names in relation to this initiative, but he did note that it was focused on things like flights, hotels and dinner reservations. Getting all of the major airlines and hotel chains on-board with this program could help ensure that Google Now never misses an important event surrounding travel, which is very important if people are going to trust Google Now to give them relevant information.
The entire 22 minute talk (seen above) is quite interesting if you're at all interested in Google Now, but if you want to jump ahead to the specific part where Gultekin mentions the partnerships you can find it at about the 16 minute mark. This surely won't be the only little gem that gets noticed as people wade through the hours of footage coming out of GDL at Google I/O this year.
Following its announcement at Google I/O, the new Hangouts app from Google has had a bit of a rocky rollout to certain devices. Because it replaces a pre-installed system app (Google Talk), there are some complications with pushing an update that makes so many changes. When the app first hit the Play Store many users wouldn't get the option to update, especially if they were on tablets. Google has just pushed out an update today that should fix those issues, making the app compatible with tablets of all sizes.
The app's description has also been updated to note that it is aware of some compatibility issues, and that Hangouts is actually being rolled out over the course of several days. That would explain why some users that were eager to install saw some hiccups. Rest assured that as of now most devices (using Android 2.3 and up) should be good to go with an update from the Play Store directly.
We didn't get a new version of Android this year at Google I/O. You can read all the lamenting and gnashing of teeth over this across the web, so I'll spare you the play by play of how it was supposed to happen (a proverbial lock), but didn't.
Instead, I'll tell you a little bit about what we did get -- a huge updated version of Google's service APIs, which turns out is much better.
Wait. Better? How can an app I never wanted that got magically pushed to my phone be better than a newer, higher number in my about phone screen? That's crazy talk, right?.
Turns out, that little app is a powerful beast. Read on.
Posted by Ellie Powers, Google Play team
This week at I/O, we were excited to announce some updates to Google Play to help you optimize your business on Google Play: to help you take control of your app publishing, gain insight into your users, and expand your app’s success globally.
Many of you have invested in making great tablet experiences for your users, and we want to ensure that that work pays off and that users are able to discover great apps for their tablets. This week, the Google Play store began providing a view of our top charts highlighting apps which have been designed for tablets according to our tablet app quality checklist.
We have introduced support for beta testing and staged rollouts so that you can get feedback on your new app or app update early in its development and make sure your users are happy with the results. You can test two different versions on two different groups at the same time, such as testing a newer version with your employees first, and a more mature version with a group of external testers.
The beta testing is private on Google Play, and you can specify who gets these versions by adding Google Groups and Google+ Communities. Users give you feedback privately rather than through public reviews. When you’re satisfied that your new version is ready, you can now do a staged rollout to a percentage of your userbase. To give you more flexibility in light of beta testing and help get your whole team involved in the Developer Console, we will soon launch additional access controls.
We’re collaborating with Google's internationalization team to make translating your app into new languages easier than ever. You can purchase professional translations of your apps from independent providers through the Google Play Developer Console. You can upload the strings you want translated, select the languages you want to translate into, and select your translation vendor based on time and price. If you’re interested in translating your apps with this feature, sign up to be a part of the preview in the Developer Console today on the APK page.
The new optimization tips for localization will help you identify new potential opportunities for global expansion based on popular languages for your app’s users and category. To fully localize your app into a language, you need to translate the strings in an APK, translate your Google Play store listing, and upload localized graphics. The optimization tips will also let you know if you’re missing any of these pieces.
Getting better revenue and engagement data has been another key developer request, as developers told us that they check their revenue and stats constantly. New revenue charts in the Developer Console allow you to see your app’s daily revenue and summary figures, and you can filter the data by country. Coming soon, Google Play and Google Analytics are teaming up to bring you better insight into your users. Google Analytics will start showing Google Play views and installs for each campaign, while Google Play will show Google Analytics engagement metrics.
For those of you using in-app billing, we’ve heard your feedback and made some improvements to reduce your development time and costs. Your test accounts will now able to make in-app test purchases without those transactions actually being charged, but everything else works the same as it would for a real user.
In a few weeks, we will launch a new Order Status API, which allows you to verify the status of an in-app order from your servers. We will also be launching a tool for automating downloads of financial reports. Finally, the new Google Wallet Merchant Center is continuing to roll out with enhanced reporting, additional analytics and many other enhancements.
You'll soon be able to offer apps to schools through Google Play for Education, which launches later this year to K-12 schools in the United States. This online destination will allow schools to discover, purchase, and distribute apps to their students. Visit developer.android.com/edu to get started creating or optimizing your apps for schools today.
Some of the most exciting Android announcements at Google I/O this year are part of our latest Google Play services release, version 3.1.
The new version brings you Google Play games services, part of a new cloud-integrated platform for social gaming based on Google+ identity. Also included are location-based services that make it easier to build efficient location-aware apps. For apps using the popular Google Cloud Messaging platform, you can now take advantage of XMPP messaging and easier setup. Finally, Cross-Platform Single Sign On for Google+ Sign-In is now available to your apps.
You can get started using these APIs and services right away—Google Play services 3.1 is already rolling out to Android devices across the world, with support reaching all the way back to Froyo.
Games are always popular with Android developers, and the announcement of Google Play game services raised the volume even more.
Google Play games services lets you make your games more social, with achievements, leaderboards, and multiplayer, and they help you extend your user’s games across multiple devices by storing game saves and settings in the cloud.
You can take advantage of the new services right away using the games services SDK included in Google Play services. For all the details, check out the Google Play games services documentation.
If you build location-aware Android apps, you’ll want to check out the new location APIs. They make it easy to build accurate, fast, and efficient apps, with new contextual features.
The Fused Location Provider intelligently manages the underlying location technology and gives you the best location according to your needs. We’ve simplified the location APIs and completely rewritten our location algorithm to make location more accurate, flexible and use less battery.
Using the new geofencing API, your app can set up geographic boundaries around specific locations and then receive notifications when the user enters or leaves those areas.
With apps becoming increasingly contextual, understanding what the user is doing is critical to surfacing the right content. A new activity recognition API makes it easy to check the the user’s current activity — still, walking, cycling, and in-vehicle — with very efficient use of the battery. We use low-power sensors and machine-learning classifiers to recognize the activity, giving you both both high accuracy and low battery usage.
We’ve added APIs to make it easier to set up GCM in your apps, and in the service itself we’ve added new messaging capabilities for your apps to use.
A new registration API lets your app register with the service using a single method call and begin receiving messages as soon as the call returns.
If you’d like to try out CCS messaging or the User Notifications API, please sign up for early access.
In the GCM service itself we’ve added support for messaging over XMPP with the new GCM Cloud Connection Server (CCS). Your servers now have a persistent connection over which to send large numbers of messages, very quickly, and with no overhead. New APIs in Google Play services let apps send messages back upstream to third-party servers using CCS, without needing to manage network connections. This helps keep battery and data usage to a minimum.
Also new in the GCM service is a User Notifications API. This new API lets you synchronize notifications across a user’s multiple devices — when the user dismisses a notification on one device, the notification disappears automatically from all the other devices. To get started with GCM, head over to the developer documentation.
Many people use apps on multiple devices throughout the day, switching between their laptops, tablets, and mobile devices. After signing-in to an app on one device, it’s natural that when they pick up a different device and use the same app, they would expect to be signed in there as well.
To help you provide this kind of seamless transition between platforms and stay connected with users across devices, we’re adding Cross-Platform Single Sign On to our Google+ Sign-In capabilities.
If your app is already using Google+ Sign-In, you’ve already got support for Cross-Platform Single Sign On. This feature will be enabled automatically over the coming days.
Cross-Platform Single Sign On gives you a great way to build longer-running, cross-platform user experiences, and it dovetails perfectly with the new Google Play games services for bridging game state across devices using the cloud.
To learn more about Google+ Sign-In, check out http://developers.google.com/+.
Google Play Services is our platform for offering you better integration with Google products, and providing new capabilities to use within your apps. To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.
Today at Google I/O we announced a new IDE that’s built with the needs of Android developers in mind. It’s called Android Studio, it’s free, and it’s available now for you to try as an early access preview.
To develop Android Studio, we cooperated with JetBrains, creators of one of the most advanced Java IDEs available today. Based on the powerful, extensible IntelliJ IDEA Community Edition, we've added features that are designed specifically for Android development, that simplify and optimize your daily workflow.
We know you need a build system that adapts to your project requirements but extends further to your larger development environment. Android Studio uses a new build system based on Gradle that provides flexibility, customized build flavors, dependency resolution and much more.
This new build system allows you to build your projects in the IDE as well as on your continuous integrations servers. The combination lets you easily manage complex build configurations natively, throughout your workflow, across all of your tools. Check out the preview documentation to get a better idea of what the new build can do.
Android Studio includes a powerful code editor. It is based on the IntelliJ IDEA, which supports features such as smart editing, advanced code refactoring, and deep static code analysis.
Smart editing features such as inline resource lookups make it easier to read your code, while giving you instant access to edit code the backing resources. Advanced code refactoring gives you the power to transform your code across the scope of the entire project, quickly and safely.
We added static code analysis for Android development, helping you identify bugs more quickly. On top of the hundreds of code inspections that IntelliJ IDEA provides, we’ve added custom inspections. For example, we’ve added metadata to the Android APIs, that flag which methods can return null and which can’t, which constants are allowed for which methods, and so on. Android Studio uses that data to analyze your code and find potential errors.
Over the past year we’ve added some great drag-and-drop UI features to ADT and we’re in the process of adding them all into Android Studio. This release of Android Studio lets you preview your layouts on different device form factors, locales, and platform versions. Below you can see a multi-configuration preview side by side XML editing.
We wanted to make it easy for you to harness the power Google services right from your IDE. To start, we’ve made it trivial to add services such a cloud-based backend with integrated Google Cloud Messaging (GCM) to your app, directly from the IDE.
We’ve also added a new plugin called ADT Translation Manager Plugin to assist with localizing your apps. You can use the plugin to export your strings to the Google Play Developer Console for translation, then download and import your translations back into your project.
Starting next week we’ll be doing all of our development in the open, so you can follow along or make your own contributions. You can find the Android Studio project in AOSP at https://android.googlesource.com/platform/tools/adt/idea/
Give Android Studio a try and send us your feedback! It's free, and the download bundle includes includes everything you need, including the IDE, the latest SDK tools, the latest Android platform, and more. .
Note: This is an early access preview intended for early adopters and testers who want to influence the direction of the Android tools. If you have a production app with a large installed base, there’s no need to migrate your development to the new tools at this time. We will continue to support Eclipse as a primary platform for development.
If you have feedback on the tools, you can send it to us using the Android Studio issue tracker.
mobile platform think-tank and development team organized by Uki D. Lucas
Group of entrepreneurs and developers specializing in creating Android (as well as tablet, iPhone, Blackberry) applications.
Along with the great professional networking at our event plus the fantastic opportunity to hear from a Chrysler Executive there will be a Harman raffle where we will give away some of Harman’s hottest consumer electronics products from our JBL, AKG and Harman Kardon brands….