GDG Chicago Android

Google Developers Group

Official Google Developers Group Chicago Android

Latest Activity

Uki Dominque Lucas's discussion was featured

Car dash mounted 7 inch Android tablet.

For a long time I have been very interested in possibility of mounting 7 inch tablet as a replacement of navigation and music console as well as a OBD feedback.In this discussion I would like to collect interesting articles and opinions on the subject and in the near future create a talk on this subject at GDG Chicago Android.Please read, post and comment:…See More
Wednesday
Uki Dominque Lucas posted a discussion

Car dash mounted 7 inch Android tablet.

For a long time I have been very interested in possibility of mounting 7 inch tablet as a replacement of navigation and music console as well as a OBD feedback.In this discussion I would like to collect interesting articles and opinions on the subject and in the near future create a talk on this subject at GDG Chicago Android.Please read, post and comment:…See More
Wednesday
Uki Dominque Lucas left a comment for David Allen
"Congratulate David! You have been teaching so many classes that you fully deserve it!"
May 17
David Allen was featured
May 17
Uki Dominque Lucas liked David Allen's profile
May 17
Profile IconFrancis Xavier Saucedo and Carson Junginger joined GDG Chicago Android
May 17
Allen J. Kapusta posted a discussion

Chicago Northside Mini Maker Faire 2013 May 18 10am-4pm

A Maker Faire is being held at Carl Schurz High School, 3601 N Milwaukee Avenue on Saturday, May 18 from 10am to 4pm.  Admission is free, but registration is requested.  A Maker Faire is where people come to display and view inventions and other original work.  More information can be found at http://makerfairechicagonorthside.com/See More
May 17
Dina Renee Coe posted a status
"Amazon Coins....Play Apps, and Kindle HD...Cha-Ching...."
May 16

Notes

Team Members

Created by Uki Dominque Lucas Mar 2, 2010 at 11:07pm. Last updated by Uki Dominque Lucas Apr 6, 2011.

Chicago Android Event Sponsorship Levels

Created by Uki Dominque Lucas Jul 7, 2010 at 12:59pm. Last updated by Uki Dominque Lucas Jul 8, 2010.

Chicago Android Workshops

Created by Uki Dominque Lucas May 21, 2010 at 2:25pm. Last updated by Uki Dominque Lucas Jun 28, 2010.

Portfolio

Created by Uki Dominque Lucas Mar 7, 2010 at 10:17am. Last updated by Uki Dominque Lucas Mar 23, 2010.

About us

Created by Uki Dominque Lucas Feb 21, 2010 at 9:06pm. Last updated by Uki Dominque Lucas Mar 2, 2010.

 

Android News

BBC iPlayer for Android adds support for 10-inch tablets, improved user interface - Engadget


Pocket-lint.com

BBC iPlayer for Android adds support for 10-inch tablets, improved user interface
Engadget
It's simple: the numbers don't lie. Clearly aware of the many, many hours viewers are squeezing out of their tablets, the BBC has, for the better, made its iPlayer for Android more friendly with 10-inch models. Folks using the app will no longer have ...
BBC iPlayer for Android update brings support for 10-inch tablets
BBC iPlayer for Android update finally brings 10-inch tablet support

Is HTC Coming Out with a HTC One that Runs Stock Android? - Gizmodo


GSMArena.com

Is HTC Coming Out with a HTC One that Runs Stock Android?
Gizmodo
After Google announced that it would be selling a pure Android version of the Samsung Galaxy S4 on Google Play, the entire world screamed joys of Hallelujah Halle Berry. An awesome phone running completely stock Android has always been the dream.
HTC One 'Google Edition' with stock Android reportedly in the works
Rumors persist of HTC One with stock Android, despite the official denial
HTC allegedly working on One with stock Android
 - -

Pixel Press coming to Android, pending Kickstarter success - Joystiq


Pixel Press coming to Android, pending Kickstarter success
Joystiq
Originally announced as an iOS exclusive, Pixel Press will now debut for Android in 2014 if funding succeeds. Roundthird will ramp up production for a simultaneous iOS and Android launch in December of this year if funding reaches a newly announced ...

Android Central

Chrome beta adds language translation, full screen on tablets

Chrome Beta

Chrome 28 just landed in the beta track for Android, bringing with it a couple of fun features. First and foremost is that it ties into Google Translate, just like on the big-boy browser. Run across a page that's not in your default language, and it'll ask if you want it translated. You also can go full screen on tablets, so it's go that going for it, which is nice. And if you opt in, you can see a graph showing how much bandwidth you're saving using experimental compression. Go to Settings>Bandwidth management to turn that on if you're not asked automatically.

Hit the link above to get your download on.

Source: Chrome release blog

       


Chrome 28 pushed to Android beta channel

Chrome beta

Full screen browsing for tablets and automatic page translation highlight the changes for the latest Chrome for Android beta

Chrome beta for Android has been updated to version 28 (28.0.1500.21), bringing a number of requested features along with the new code base. Tablets now have the same full screen experience that phones have as of version 27, as the toolbar and omnibox simply disappear as you scroll down the page. In addition, automatic translate for pages not in the device's native language is available, just like users are used to on the desktop. Here's the bullet point change log:

  • Google Translate: When you come across a page written in a language that isn't in the same language as your phone or tablet, look for the translation bar
  • Fullscreen on tablets: Simply scroll the page to dismiss the toolbar
  • Support for fullscreen API
  • New graph showing your estimated bandwidth savings when you use the experimental data compression feature
  • Mobile friendly error pages

The jury is still out about any speed increases, but my first impressions are favorable. If you're following the Chrome browser beta track for Android, grab today's update in Google Play or from the link above.

Source: Google Chrome team

       


Galaxy S4 Developer edition headed to AT&T and Verizon

Dev edition S4

The same Galaxy S4 we all know and love, with less bootloader protection and more good karma 

If you're the type who would rather not play the cat and mouse game with Samsung to keep your bootloader open on the Galaxy S4, here's some interesting news. The Developer Edition Galaxy S4 looks to be headed to both AT&T and Verizon. While we don't have any full details, we expect these to be identical to the standard 16GB versions, but with less bootloader protection. We also expect them to be full price, as carriers don't want to make it easy to get your hands on something they don't control.

Word from Samsung on both is just "coming soon" and neither AT&T or Verizon has had anything to say concerning these. Hopefully, they will be better received that the Developer Edition Galaxy S3 was last year, so Samsung knows it's worthwhile to continue to build developer-friendly versions of their carrier locked phones.

Source: Samsung (1), (2); via : Phandroid

       


Chicago Android Google Group

Chicago Android Logo New

Since the change to GDG prefix on all groups I thought it wold eb nice if
we had a new GDG Chicago Android Logo.
Is there any guidelines I need to follow other than if using the GDGD logo
matertials keep in the same spirit of things?
Thanks

Re: How to calculate power consumption by each app in android ?

Hey hi,
I just saw your post regarding power tutor software and i also have the
same query. If you got the answer can you please explain me how it works
and all the algorithms it is using.
Regards

RE: Hey

take a look, see what you think [link]

Chicago centric android game that helps benefit Chicago charities

You all should check out GoGo Santa, a fun, Chicago-centric online game to
promote holiday giving to local non-profit arts education organizations.
In GoGo Santa, Santa travels through Chicago neighborhoods, dodging
obstacles and collecting coins. Users allocate points earned among five
non-profit arts education organizations, including Arts of Life, Girls

Geofencing

Does anyone know of any good tutorials for geofencing?

Android Blog

Transitioning to Google Wallet Merchant Center

Posted by Mark Thomas, Product Manager, Google Wallet

A key focus of Google Wallet is to simplify commerce for merchants and shoppers; for over a year now, consumers on Google Play have been using Wallet to make their purchases, to the benefit of the entire ecosystem. Helping merchants benefit from the growing consumer adoption of mobile commerce is where we believe we can make the most impact. And that’s why today we're focusing our efforts on the new Google Wallet Merchant Center and retiring Google Checkout over the next six months.

Most Google Play apps developers will seamlessly transition to the Wallet Merchant Center, which provides new reporting and analytics features and much more. A small number of Google Play developers, however, will see some changes:

  • Developers using Google Checkout on their website to sell physical goods or services will no longer be able to use Checkout after November 20, 2013. We have provided some discounted migration options to help with this change. If you are a U.S. merchant selling physical goods and services who does have payment processing, you can apply for Google Wallet Instant Buy, which offers a fast buying experience to Google Wallet shoppers.
  • Developers who use the Google Checkout for the Notifications and/or Order Reports API(s) will need to migrate to replacement APIs, made available through Google Play, before November 20, 2013. Watch for announcements on the new APIs soon.

If you sell apps or in-app products in Google Play, you’ll soon have access to the new Wallet Merchant Center. Watch for an email notifying you that that it’s now available to you. We expect to transition all merchants to the Wallet Merchant Center over the next several weeks.

We invite you to join us for our live merchant webinar on May 23, 2013 at 10AM PDT to learn more and ask any outstanding questions. As always, feel free to contact us at any time during this transition. Finally, be sure to check out the exciting updates launched last week at Google I/O (including Instant Buy and Wallet Objects) and stay tuned for more great developer features coming soon!

New Ways to Optimize Your Business in Google Play

Posted by Ellie Powers, Google Play team

This week at I/O, we were excited to announce some updates to Google Play to help you optimize your business on Google Play: to help you take control of your app publishing, gain insight into your users, and expand your app’s success globally.

Play Store’s new view: apps designed for tablets

Many of you have invested in making great tablet experiences for your users, and we want to ensure that that work pays off and that users are able to discover great apps for their tablets. This week, the Google Play store began providing a view of our top charts highlighting apps which have been designed for tablets according to our tablet app quality checklist.

Be sure you don’t miss out! Check that your app’s optimization tips say that your app is designed for tablets, and upload tablet screenshots for 7” and 10” tablets.

Beta testing and staged rollouts

We have introduced support for beta testing and staged rollouts so that you can get feedback on your new app or app update early in its development and make sure your users are happy with the results. You can test two different versions on two different groups at the same time, such as testing a newer version with your employees first, and a more mature version with a group of external testers.

The beta testing is private on Google Play, and you can specify who gets these versions by adding Google Groups and Google+ Communities. Users give you feedback privately rather than through public reviews. When you’re satisfied that your new version is ready, you can now do a staged rollout to a percentage of your userbase. To give you more flexibility in light of beta testing and help get your whole team involved in the Developer Console, we will soon launch additional access controls.

Localization improvements

We’re collaborating with Google's internationalization team to make translating your app into new languages easier than ever. You can purchase professional translations of your apps from independent providers through the Google Play Developer Console. You can upload the strings you want translated, select the languages you want to translate into, and select your translation vendor based on time and price. If you’re interested in translating your apps with this feature, sign up to be a part of the preview in the Developer Console today on the APK page.

The new optimization tips for localization will help you identify new potential opportunities for global expansion based on popular languages for your app’s users and category. To fully localize your app into a language, you need to translate the strings in an APK, translate your Google Play store listing, and upload localized graphics. The optimization tips will also let you know if you’re missing any of these pieces.

New Analytics and monetization features

Getting better revenue and engagement data has been another key developer request, as developers told us that they check their revenue and stats constantly. New revenue charts in the Developer Console allow you to see your app’s daily revenue and summary figures, and you can filter the data by country. Coming soon, Google Play and Google Analytics are teaming up to bring you better insight into your users. Google Analytics will start showing Google Play views and installs for each campaign, while Google Play will show Google Analytics engagement metrics.

For those of you using in-app billing, we’ve heard your feedback and made some improvements to reduce your development time and costs. Your test accounts will now able to make in-app test purchases without those transactions actually being charged, but everything else works the same as it would for a real user.

In a few weeks, we will launch a new Order Status API, which allows you to verify the status of an in-app order from your servers. We will also be launching a tool for automating downloads of financial reports. Finally, the new Google Wallet Merchant Center is continuing to roll out with enhanced reporting, additional analytics and many other enhancements.

Google Play for Education coming soon

You'll soon be able to offer apps to schools through Google Play for Education, which launches later this year to K-12 schools in the United States. This online destination will allow schools to discover, purchase, and distribute apps to their students. Visit developer.android.com/edu to get started creating or optimizing your apps for schools today.

Social Gaming, Location, and More in Google Play Services

Posted by Greg Hartrell, Angana Ghosh, Francesco Nerieri, Francis Ma, and the Google Play services team

Some of the most exciting Android announcements at Google I/O this year are part of our latest Google Play services release, version 3.1.

The new version brings you Google Play games services, part of a new cloud-integrated platform for social gaming based on Google+ identity. Also included are location-based services that make it easier to build efficient location-aware apps. For apps using the popular Google Cloud Messaging platform, you can now take advantage of XMPP messaging and easier setup. Finally, Cross-Platform Single Sign On for Google+ Sign-In is now available to your apps.

You can get started using these APIs and services right away—Google Play services 3.1 is already rolling out to Android devices across the world, with support reaching all the way back to Froyo.

Google Play games services

Games are always popular with Android developers, and the announcement of Google Play game services raised the volume even more.

Google Play games services lets you make your games more social, with achievements, leaderboards, and multiplayer, and they help you extend your user’s games across multiple devices by storing game saves and settings in the cloud.

Several great Android games are already using these new game services, including World of Goo, Super Stickman Golf 2, Beach Buggy Blitz, Kingdom Rush, Eternity Warriors 2, and Osmos.

You can take advantage of the new services right away using the games services SDK included in Google Play services. For all the details, check out the Google Play games services documentation.

Location APIs

If you build location-aware Android apps, you’ll want to check out the new location APIs. They make it easy to build accurate, fast, and efficient apps, with new contextual features.

The Fused Location Provider intelligently manages the underlying location technology and gives you the best location according to your needs. We’ve simplified the location APIs and completely rewritten our location algorithm to make location more accurate, flexible and use less battery.

Using the new geofencing API, your app can set up geographic boundaries around specific locations and then receive notifications when the user enters or leaves those areas.

With apps becoming increasingly contextual, understanding what the user is doing is critical to surfacing the right content. A new activity recognition API makes it easy to check the the user’s current activity — still, walking, cycling, and in-vehicle — with very efficient use of the battery. We use low-power sensors and machine-learning classifiers to recognize the activity, giving you both both high accuracy and low battery usage.

To learn more, head over to our training classes at Making Your App Location Aware or dive directly into the reference docs.

Google Cloud Messaging

We’ve added APIs to make it easier to set up GCM in your apps, and in the service itself we’ve added new messaging capabilities for your apps to use.

A new registration API lets your app register with the service using a single method call and begin receiving messages as soon as the call returns.

In the GCM service itself we’ve added support for messaging over XMPP with the new GCM Cloud Connection Server (CCS). Your servers now have a persistent connection over which to send large numbers of messages, very quickly, and with no overhead. New APIs in Google Play services let apps send messages back upstream to third-party servers using CCS, without needing to manage network connections. This helps keep battery and data usage to a minimum.

Also new in the GCM service is a User Notifications API. This new API lets you synchronize notifications across a user’s multiple devices — when the user dismisses a notification on one device, the notification disappears automatically from all the other devices. To get started with GCM, head over to the developer documentation.

Google+ Cross-Platform Single Sign On

Many people use apps on multiple devices throughout the day, switching between their laptops, tablets, and mobile devices. After signing-in to an app on one device, it’s natural that when they pick up a different device and use the same app, they would expect to be signed in there as well.

To help you provide this kind of seamless transition between platforms and stay connected with users across devices, we’re adding Cross-Platform Single Sign On to our Google+ Sign-In capabilities.

If your app is already using Google+ Sign-In, you’ve already got support for Cross-Platform Single Sign On. This feature will be enabled automatically over the coming days.

Cross-Platform Single Sign On gives you a great way to build longer-running, cross-platform user experiences, and it dovetails perfectly with the new Google Play games services for bridging game state across devices using the cloud.

To learn more about Google+ Sign-In, check out http://developers.google.com/+.

More About Google Play Services

Google Play Services is our platform for offering you better integration with Google products, and providing new capabilities to use within your apps. To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.

Google Dev @ UkiTech Blog

Updating Android JellyBean 4.2

Updating Android JellyBean 4.2 using ClockworkMod CWM & cyanogenmod for Android Developers.

If you are a Mac user you might be frustrated that there is no ODIN3 (Window software).
Actually, it is very easy with adb tool that every Android developer uses.

I am starting with stock Samsung Galaxy Tab 10.1 Android 3.0.1 (from Google I/O).




STEP 1)

Get cyanogenmod for your SPECIFIC device, get most stable version there is:
Example for Galaxy Tab 10.1 Wi-Fi only model
http://wiki.cyanogenmod.org/w/P4wifi_Info
I got cm-10.1-20130522-NIGHTLY-p4wifi.zip




STEP 2)

Get Google Apps for Android 4.2.2,
you can easily find by searching "gapps-jb-2013"
http://rapidshare.com/files/3580601868/gapps-jb-20130301-signed.zip



STEP )
Get ClockworkMod CWM recovery.img

http://www.clockworkmod.com/rommanager



STEP ) Inspect if there is no update in Kies (USB Debugging OFF), you can use them for file transfer, too



STEP ) Transfer there 2 ZIP files to /sdcard/  (USB Debugging ON)
uki:platform-tools uki$ adb push /Users/uki/Documents/Android/Google_apps/gapps-jb-20130301-signed.zip /sdcard/


I am showing 3 zip files because I tried older gApps previously.



STEP )
Turn OFF tablet by holding POWER button

STEP )
START device in fast boot mode:
- hold VOLUME-DOWN (closer to power button) and press POWER button until device boots,
- select Fastboot, NOT download by pressing volume-down, make selection by pressing VOLUME-UP

STEP )
See if you can see your device
uki:platform-tools uki$ fastboot devices 
288420043805517 fastboot

If you see similar (number) line as above, you are good to proceed.

STEP )
Install ClockworkMod CWM tool

uki:platform-tools uki$ fastboot flash recovery ~/Documents/Android/ClockworkMod/recovery-clockwork-6.0.3.1-p4wifi.img
sending 'recovery' (4844 KB)...
OKAY [  0.399s]
writing 'recovery'...
OKAY [  0.535s]
finished. total time: 0.934s
uki:platform-tools uki$


STEP ) 
uki:platform-tools uki$ fastboot reboot
rebooting...

finished. total time: 0.000s

The Tablet should start and be healthy.

STEP )
uki:platform-tools uki$ adb reboot recovery  

The Tablet should start with ClockworkMod Recovery menu

STEP )
select  - backup and restore (move with Volume UP, select with pressing Power button)
select  - backup (will take a while, but it is VERY IMPORTANT)
...
Backup complete!
*** Go Back ***

STEP )
wipe data/factory reset

*** Yes...

STEP )
select advanced
select - wipe Dalvik cache

*** Yes
*** Go Back ***

STEP)
select install zip from sdcard
choose..   cm-10.1-2013......-p4wifi.zip from sdcard
*** Yes...


STEP )
install gapps-jb-2013.....zip from sdcard

STEP )
restart, press POWER button for 10 seconds
- unplug,

If it fails recover backup (should not happen)

STEP)
IMPORTANT!!! To enable "USB Debugging" and other {} Developer options:
Settings -> About tablet -> CLICK "Build number" line 6 times!!!!!!

I guess the last one is for the code gurus that spent 6 years in the high mountains writing this, one click per year. :)


STEP )
Update Android SKD Manager to versions 16 & 17


SUCCESS!



Default Google Account

I have a couple of Google accounts:
- my name @google.com
- my company email which is also done via Google

To change DEFAULT google account I had to sign OUT from all and sign in FIRST with the one I want as default.

For some Google entities I had to do it in reverse as my new email did not work with them.

Animation of 3D mesh in Unity3D


  1. importing the mesh with animation from Maja to Unity3D
  2. setting the position of the mesh
  3. testing the animation and adjusting 

Recommended videos:

Chicago Android events

Google Developers Group Chicago Android June 2013

When:
Wednesday, June 19, 2013 from 6:00 PM to 9:00 PM (CDT)

Where:
1871
West Merchandise Mart Plaza
Chicago, IL 60654

Hosted By:
ChicagoAndroid.com

 

Chicago Android

mobile platform think-tank and development team organized by Uki D. Lucas

 

Group of entrepreneurs and developers specializing in creating Android (as well as tablet, iPhone, Blackberry) applications.



Register for this event now at:
http://chicagoandroid201306-rss.eventbrite.com

Event Details:

TBD

 

 

 LINKS:


 
 
 

Photos

Loading…
  • Add Photos
  • View All

Members

Events

Badge

Loading…

Groups

© 2013   Created by Uki Dominque Lucas.

Badges  |  Report an Issue  |  Terms of Service